Thursday, March 26, 2015

The Black Hood, or how comics tell stories

(Clockwise from upper
left: Black Hood #1,
Black Hood #1, Black
Hood #1, and Black
Hood #1)
I almost never buy individual issues of comics because I don't like working myself into a state of excitement over something that will take me five minutes to read, then having to wait a month before I can resume the story. That's why I prefer trade paperbacks that compile five or six or eight issues. (Most recently I bought and read the two books that collect the 11 final issues of Jason Aaron and R.M. Guera's awesomely good Scalped.)

Philadelphia's own Duane Swierczynski and his artist collaborator Michael Gaydos compensate for the small number of pages in a typical comic by packing a whole lot of beautifully spare storytelling into those pages. The climax of the opening scene in their new Black Hood series, for example, is one panel, one color, and 19 words: "And as the dark came down over my head, I couldn't help but wonder: Would anyone give a shit?"

That's a lot of storytelling, mood-setting, and existential-doubt establishing for one little panel about two inches high and three inches wide, and Gaydos and the colorist didn't have to vary their palette much; the panel's all black, except for the two little white rectangles where the character's thoughts appear.

As often with good comics, I like the way the two media — words and pictures — play off one another, sometimes together, sometimes one (usually the picture) offering ironic commentary on the other. The Black Hood is something like a masked-avenger tale, the story of a guy, here a wounded police officer, who dons a mask and assumes a new identity before going out into the world to attack criminals, but the first glimpse of the protagonist in his hood is anything but heroic.

And Swierczynski is a hell of a technician and craftsman if he can get the hero to refer to "the 15-year-old inside my head" without even coming close to breaking the dark mood.

© Peter Rozovsky 2015

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Sunday, May 10, 2009

Graphic noir: Scalped, Vol. 4

Ed Brubaker's introduction to the fourth collection of Jason Aaron's comic/graphic novel Scalped offers a definition of noir that passes within hailing distance of my own. Writes Brubaker:

"[G]ood noir often has amazingly intricate twisty plots, but that's just icing on a dark, dark cake. Noir is about the characters moving through those plots, ricocheting like a banged-up pinball that only bounces

"Down

"Down

"Down

"Until — Game over. No match, no free play.

"And as you watch them move, you know their final destination, you recognize it ... because it feels inevitable. To me, that's the heart of what noir is, inevitability."
Your humble blog keeper had this to say when he set his mind to definitions (and that definition came in the introduction to an interview whose subject had yet a third definition of noir):

"For this reader, noir hits me hard in the stomach with an ending in which a protagonist goes knowingly to his or her fate. Call it resignation, even if that resignation is sometimes triumphant."
Scalped occupies a thought-provoking place in such discussions. For one thing, its setting on an Indian reservation helps freshen the noir tradition by keeping it surprising and contemporary. Noir is not a style, it's a way of grim life. For another, it's a kind of group noir. Everyone is trapped or doomed, not just some hapless protagonist.

Having said that, one story in this volume, which collects issues 19 through 24 of the comic, has a prominent character take a series of unexpectedly moral actions. I'd like to say that the character turns away from the noir and toward the heroic, but I won't. Instead, I'll take the story as gratifying evidence of noir's flexibility and vitality.

(Read more about Scalped at publisher Vertigo's Web site.)

© Peter Rozovsky 2009

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Sunday, November 16, 2008

Fresh noir

It's been a recurring motif of my thinking about crime fiction: the occasional work that finds some new theme, setting or technique to bring back the kick that noir and the hardest of hard-boiled used to have.

Jason Aaron and R.M. Guera's Scalped did this for me most recently. Novels by Megan Abbott and Declan Burke had done so earlier. The three works accomplished this in different ways, primarily (though not exclusively) through setting and artwork in the first case, character in the second and action in the third.

What about you? What relatively recent crime writing has found new ways to deliver that nasty kick of a Hammett, a Chandler, a (Paul) Cain, a Jonathan Latimer, a Goodis or a Jim Thompson? How did it do so?
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P.S. I was remiss yesterday in not thanking Brian Lindenmuth for bringing Scalped to my attention and letting me read his bound collection of the first five issues.

© Peter Rozovsky 2008

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Saturday, November 15, 2008

Comics, comics, comics

I've spent two days surrounded by more comics than at any other time since I was 10 or 11 years old. And guess what? Some of this stuff is pretty good.
***
As I was saying before I was distracted by an evening of wholesome family fun, Duane Swierczynski and Michel Lacombe's The Punisher opens with a disquisition on spearing a human being:

"Harpooning a man isn't as easy as you think. ... You've got to catch bone. ... Otherwise the hook will just rip away. ... So you aim for the ribs. ... Avoiding the heart. ... Especially if you want your catch ... to make it back to shore."
Makes you want to keep reading, doesn't it? And that's what a good prologue ought to do. Oh, and the first three panels are wordless. Lacombe's art carries the action alone and does so as simply, dramatically and economically as one could imagine: nothing but a rope unfurling against an aquamarine sky.
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Jason Aaron's Scalped both updates and remains staunchly faithful to noir. Updates? The story takes place on an Indian reservation, a category of setting largely if not entirely unexplored in noir. Faithful? The protagonist is named Dashiell Bad Horse, and the tribute to Dashiell Hammett has not a trace of the cute or the nostalgic about it. This is dark stuff: violent, full of the hardest kinds of choices between bad and worse, and all richly abetted by R.M. Guera's dark art work, redolent of night, blood and arid plains.
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Part III of my Great Comics Adventure was a visit to Geppi's Entertainment Museum in Baltimore, a vast repository of American cultural artifacts from the dawning of the mass-media era. That era started earlier than one might think, but that's material for another post. For now, I noted with interest the occasionally dark shadows amid the garish colors and sharp, stiff lines on comic-book covers as early as the 1930s. Noir influence found its way into comic book early on.

© Peter Rozovsky 2008

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