Saturday, March 28, 2015

What do comics do better than, er, non-comics?

I read a few comics last week, which got me thinking about how comics tell stories. Here's an old post that asks a similar question.
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I recently read a crime novel whose one distracting quirk was an occasional paragraph of dialogue or exposition that read like an editorial comment or an information dump.

I've also been reading Greg Rucka's Queen & Country, a comic set in the contemporary world of British intelligence, and it occurred to me that comics can sometimes convey information more efficiently than non-graphic books — verbal information, I mean.

Say an author decides the contents of a report about complex, high-level, multinational drug, arms and financial transactions are essential to his or her story. How is the author to convey that information without dragging the story to halt?

Queen & Country's characters spend good chunks of their time at their desks discussing intelligence and other data, but the discussion is never boring. One reason is that we can see their reactions.

A spy chief might slap a report on his desk in disgust or grit his teeth as a superior shoots down his plans. It's a lot easier on a reader to see a skilled graphic rendering of such reactions than it is to read: "He slapped the report on his desk in disgust, grinding his teeth as his superior shot down his plans."
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What else can comics do better or more efficiently than traditional novels and stories? What can traditional stories do better? Have you ever read a scene in one medium that you thought would work better in another?

Rucka himself provides an opportunity to test these questions. He has written several novels based on the graphic-novel series. Read excerpts here and here.


© Peter Rozovsky 2010

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Wednesday, December 01, 2010

The comic with something extra

The Golden Age of comics ended in the 1940s or early 1950s, but the High Tang dynasty of comic-book packaging is in full flower now.

I've just finished Volume 3 of Queen and Country: The Definitive Edition, not to be confused with the Queen and Country collected editions or plain old Queen and Country. The modern comic-book industry sells and resells the same stories, publishing "special editions" and bundling books into collections and collections into mega-collections, adding scripts, sketches and other extras at each step to flesh out the page count and entice potential buyers who have already read the stories elsewhere.

Each of the first two volumes of QAC:TDE collects twelve issues of the original comic, leaving just eight for Volume 3. The publishers filled out the space with a lengthy script, notes on the characters, and sketches. I'd rather have more story, because these dramas of adventure on the front lines and behind the scenes of British intelligence are damn good, and I may post about them one day.
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For now, how do you feel about extras, whether sketches of a super sidekick, commentary tracks on a movie DVD, or new tracks on a greatest-hits album? Are they desirable enhancements, or marketing schlock? What are your favorite and least favorite extras?

© Peter Rozovsky 2010

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Thursday, July 29, 2010

Freeze!

You may have read a crime novel or ten about a psychotic serial killer with a flair for the dramatic who dispatches his victims in grizzly, gory, elaborate, over-the-top ways: crucified, flayed, dismembered with its long bones rearranged to form a pentagram, murdered in groups according to the Fibonnaci series or the list of prime numbers or the harmonic intervals in a Bach prelude.

That sort of thing gets cartoonish after a while, so why not do it in cartoon form in the first place?

That's what writers Ed Brubaker and Greg Rucka and artist Michael Lark do in "In the Line of Duty," first story in the Gotham Central collection, one of very many tales in which Batman has become a problematic figure.

The tale's villain is Dr. Victor Fries — Mr. Freeze — who wears a cryogenic suit to survive and who takes his revenge by freezing victims — nothing if not over the top. In the story's opening scene, Freeze attacks two police who raid an apartment where he's holed up, zapping one with his freeze gun and snapping his brittle torso in two.

Over the top, but it works. Brubaker, Rucka and Lark, creating a dark, realistic story in the traditions both of Batman's post-1986 return to his dark roots and of Ed McBain's group police procedurals, nevertheless manage to accommodate the most extravagant of superpowers and the most fiendishly violent of killings. No way anyone could get away with that in regular, non-comic-book crime fiction without inducing a fit of eye-rolling.

© Peter Rozovsky 2010

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